![]() ![]() T3 naval units are extremely expensive and include strategic missile submarines and battleships (again, except for the Seraphim who get a T3 submarine hunter and a strategic missile battleship capableof firing nukes instead) and aircraft carriers (with the exception of the UEF who get the Atlantis experimental at T4 instead). ![]() T3 air factories produce spy planes, powerful air superiority fighters (ASFs), strategic bombers and heavy gunships (except for the Seraphim) the UEF also benefit from the Continental heavy air transport and the Aeon get the Solace heavy torpedo bomber. The human factions get their heavy assault bots while the seraphim get their siege tanks. Seraphim get their T3 mobile shield, Aeon get their shield disruptor, and the Cybran and UEF get their armored assault bot. The only common T3 land unit between the factions is their mobile artillery pieces. Tech 3 contains the heaviest units a factory can produce as well as the greatest diversity between factions this is the level where ACUs can be destroyed in a single coordinated strike by the units. This is the maximum level your ACU, factory, Mass extractors, Shield Generators, and radar/sonar can be upgraded to. The UEF and Cybrans also gain access to their powerful engineering stations, the Kennel and the Hive at this level. T2 structures bring a whole range of powerful attack and defence options, including light artillery installations, tactical missile launchers, shield generators and tactical missile defences, as well as upgrades to the T1 structures such as point defences, AA emplacements and radar. The UEF and Cybran also get the unique Bulwark shield ship and CI:18 Mermaid counterintelligence boat respectively. Truly unique units start appearing at this stage such as the UEF Sparky combat engineer and the Cybran Fire Beetle suicide bomb.Īll factions get a torpedo bomber, medium air transport and gunship and the UEF, Cybran and Seraphim get a fighter-bomber, while the Aeon instead get the Swift Wind combat fighter (another testament to their single purposed units), but compensate with the Mercy guided missile.Ĭommon naval units include the destroyer and cruiser, marking the start of effective naval-shore bombardment strategies, while the UEF, Aeon and Cybran get submarine hunters. The advent of T2 marks the part of the game where units begin to pose a serious threat to an ACU other than simply by overwhelming numbers and the factions strengths and weakness' begin to diverge more markedly (Cybrans showing off their prowess in stealth, UEF starting to turtle up, Aeon units becoming even more single purposed and the Seraphim starting to destroy everything with their superior AA and missiles).Ĭommon T2 land units include the heavy tank, amphibious tank, mobile missile launcher and mobile AA flak unit, although the Seraphim get an assault bot (the Ilshavoh) instead of a heavy tank. This level is full of heavier defenses, numerous support buildings, and important combat units. To advance in Tech levels, you need to either upgrade your factory, (which will then produce Tech 2 units, notably the Tech 2 engineers) or your ACU, though this is not recommended due to the cost. T1 point defense is also basically the same, but the Aeon and Seraphim point defenses turn faster than the others, and so they are slightly more resistant to kiting than their UEF and Cybran counterparts. T1 structures are all virtually identical among the factions at this stage. However, the aeon get a T1 attack boat to compensate for their frigate lacking AA. Common to all naval factories are frigates and attack submarines. The only exception is the Seraphim factory, which has scout and light assault bot combined in a single unit, the Selen.Ĭommon to all 4 air factories are air scouts, interceptors, attack bombers and light transports the Cybrans also get the Jester light gunship. Units common to tech 1 land factories are scouts, light assault bots, medium attack units (usually a tank although Cybrans get the Mantis bot instead), light artillery and light mobile AA units. All 3 factories are capable of producing tech 1 engineers and a small selection of units. This includes all 3 factories, which produce tech 1 units. The ACU you start with is capable of building most tech 1 buildings, with a few exceptions. Tech 1 is the basic starting level in a game of Supreme Commander. ![]()
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